.. _CImmunitiesItemEquipList Class: ============================== CImmunitiesItemEquipList Class ============================== .. toctree:: :maxdepth: 1 The structure used for this class is :ref:`CImmunitiesItemEquipList` +------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | **Quick Ref** | +------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void **CImmunitiesItemEquipList\:\:ClearAll**\() | +------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | int **CImmunitiesItemEquipList\:\:OnList**\(:ref:`CResRef`\& type, unsigned long\& ref, :ref:`CGameEffect`\*\& effect) | +------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`CImmunitiesItemEquipList`\& **CImmunitiesItemEquipList\:\:operator=**\(:ref:`CImmunitiesItemEquipList`\& y) | +------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- --------------- Methods --------------- +-------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CImmunitiesItemEquipList\:\:ClearAll` | | +-------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CImmunitiesItemEquipList\:\:OnList` | | +-------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ .. _CImmunitiesItemEquipListClearAll: CImmunitiesItemEquipList\:\:ClearAll ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CImmunitiesItemEquipList::ClearAll(); **Remarks** ---- .. _CImmunitiesItemEquipListOnList: CImmunitiesItemEquipList\:\:OnList ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: int CImmunitiesItemEquipList::OnList( CResRef& type, unsigned long& ref, CGameEffect*& effect); **Parameters** * :ref:`CResRef`\& *type* - resource reference for item type * ``unsigned long``\& *ref* - * :ref:`CGameEffect`\*\& *effect* - pointer to game effect **Return Value** Returns ``int`` **Remarks** ---- --------------- Operators --------------- +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CImmunitiesItemEquipList\:\:operator=` | | +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ .. _CImmunitiesItemEquipListOpEqu: CImmunitiesItemEquipList\:\:operator ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CImmunitiesItemEquipList& CImmunitiesItemEquipList::operator=(CImmunitiesItemEquipList& y); **Parameters** * :ref:`CImmunitiesItemEquipList`\& *y* - **Return Value** Returns :ref:`CImmunitiesItemEquipList`\& **Remarks**